Darius Twin | |
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Cover art |
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Developer(s) | Taito |
Publisher(s) | Taito |
Platform(s) | Super Nintendo Entertainment System, Virtual Console |
Release date(s) | SNES Virtual Console |
Genre(s) | Horizontal scrolling shooter |
Mode(s) | Single-player, 2 player Co-op |
Rating(s) |
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Media/distribution | Super NES cartridge |
Darius Twin is a horizontal scrolling shooter for the Super Nintendo, released in 1991 and is part of the Darius series. It was re-released on the Wii Virtual Console in Japan on April 13, 2010 and in North America on December 13, 2010.
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Taking place sometime after Darius II, Proco and Tiat realized just how far Belser had reached into space and hurried back to Orga in hopes of warning the populace. The time they were gone was just enough time for Belser's allies to regroup and spread beyond Darius and begin their invasion of Orga. Once again, Proco and Tiat are quick to throw themselves into battle.
Though similar to the arcade Darius entries, Darius Twin featured slightly different gameplay features, most notably in the player's power-ups. Players collected weapon and shield power-ups from square shaped enemies that approached the player from the front and behind, but once players died after collecting a certain amount of power-ups, the power-ups the player collected stayed with the ship post-destruction. Players 1 and 2 were allowed their own separate amounts of lives, but there were no continues in the game.
The game contains five color-coded classes of power-up. The pink item powers up the main weapon, green powers up the side weapons, blue regenerates and/or improves the force shield, orange gives one extra Silver Hawk, and yellow destroys all enemies onscreen. At two points in the game, the player can find a red power-up with a special purpose. It switches the main weapon shot style between that seen in Darius and Darius II.
Darius Twin adopts from Darius II the idea of the Captains, mid-bosses that are smaller forms of bosses from previous Darius games:
In the last stage of the game, the only enemies that are placed before the bosses are Captains.
This is the only Darius game where there is only one final stage. As a result, Taito adopted a unique ending modality. There are four endings, each triggered by certain actions in-game:
The four latter endings will never trigger unless Super Alloy Lantern is destroyed.
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